play Pico in new window

Back-story

Back in 2002, as an exchange student at Hong Kong University, I had to make a flash game/animation as part of a coursework assignment for the CSIS0315 (Multimedia Computing and Applications) subject. Due to my hectic academic (and social) schedule, the actual work was compressed into a 48 hour blitz (during which I slept maybe 4 hours, mainly due to an annoying room-mate).

Anyway, here’s the finished product - pico. It’s got plenty of rough edges (i’ll leave them to you to find) and it’s mind-boggling hard due to some questionable collision detection (see enumerated excuses below). I’ve thought about touching it up a few times, but resisted as the art/animation/feel holds up pretty well. I’ve only ever managed to finish it once without cheating, good luck!

Disclaimer / Excuses

  1. Flash 5
  2. 2002 (student)
  3. 48 hours from go to woe
  4. I was an international student in Hong Kong, one of the world’s great cities! Uni work had to compete with my social life